RocketLauncher INI keys and values
Revision as of 20:59, 9 February 2015 by Kevinlives (talk | contribs)
Contents
1 Important Information
3 Settings\Global HyperLaunch.ini:
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- Important Information:
- By default HyperLaunch sets all paths as directories relative to HyperLaunch's root folder. Thus, when you see a path set to ".\Modules" and you have HyperLaunch installed in C:\Hyperspin, this actually means that the full path is C:\HyperSpin\Modules.
- If you want to make a relative path to C:\Games, you would use "..\Games"
- If you need to go up 2 folders, use "..\..\Program Files"
- If you delete any values by using HyperLaunchHQ or manually editing the inis, HyperLaunch will use the default value.
- Relative paths are great for creating portable installations for use on different computers. If you prefer the full path structure, you can always use the traditional full path in your ini settings.
- Settings\HyperLaunch.ini:
- [Settings]
Key | Default Value | Description |
Modules_Path | .\Modules | Path to where all your Modules are stored. |
HyperLaunch_Media_Path | .\Media | The folder all HyperLaunch media will stem from.
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Frontend_Path | ..\HyperSpin.exe | Path to the Frontend you are launching HyperLaunch from.
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Profiles_Path | .\Profiles | Path to your Profiles folder where all your Xpadder, JoyToKey, AutoHotKey, and VJoy profiles will stem from. |
Exit_Script_Key | ~q & ~s | Key to exit HyperLaunch.exe in emergencies when a module gets stuck.
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Exit_Emulator_Key | ~Esc | Key(s) to exit your emulator, Separate multiple values with |.
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Toggle_Cursor_Key | ~e & ~t | Toggles hiding/unhiding the mouse cursor. This does not use xHotkey, so it must follow ahk's hotkey rules. |
Emu_Idle_Shutdown | 0 | The amount of milliseconds you want HyperLaunch to exit back to your front end if left idle. 300000 = 5 minutes.
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Last_System | Set by HyperLaunch automatically, this keeps track of the last system used. | |
Last_Rom | Set by HyperLaunch automatically, this keeps track of the last rom used. | |
Last_Module | Set by HyperLaunch automatically, this keeps track of the last module used. |
[Logging]
Key | Default Value | Description |
Logging_Level | 3 | Controls the amount of logging being written in your HyperLaunch.log.
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Logging_Include_Module | true | If true, includes all your injected module settings and module in the log.
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Logging_Include_File_Properties | true | If true, logs all file properties of every file HyperLaunch checks if exists
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Logging_Show_Command_Window | false | If true, shows a command window (cmd.exe) of the CLI sent to the application
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Logging_Log_Command_Window | false | If true, outputs the log to file instead of to the command window.
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[Navigation]
Key | Default Value | Description |
Navigation_Up_Key | Up | Player 1 Up navigation key to move about in-game features of HyperLaunch |
Navigation_Down_Key | Down | Player 1 Down navigation key to move about in-game features of HyperLaunch |
Navigation_Left_Key | Left | Player 1 Left navigation key to move about in-game features of HyperLaunch |
Navigation_Right_Key | Right | Player 1 Right navigation key to move about in-game features of HyperLaunch |
Navigation_Select_Key | Enter | Player 1 Select navigation key to move about in-game features of HyperLaunch |
Navigation_P2_Up_Key | Numpad8 | Player 2 Up navigation key to move about in-game features of HyperLaunch |
Navigation_P2_Down_Key | Numpad2 | Player 2 Down navigation key to move about in-game features of HyperLaunch |
Navigation_P2_Left_Key | Numpad4 | Player 2 Left navigation key to move about in-game features of HyperLaunch |
Navigation_P2_Right_Key | Numpad6 | Player 2 Right navigation key to move about in-game features of HyperLaunch |
Navigation_P2_Select_Key | NumpadEnter | Player 2 Select navigation key to move about in-game features of HyperLaunch |
[7z]
Key | Default Value | Description |
7z_Path | Module Extensions\7z.exe | Path to 7z.exe. On first run, or a deleted key, this value will default to the Module Extensions folder. |
For more information about 7z, see the 7Zip section.
[Fade]
Key | Default Value | Description |
Fade_Interrupt_Key | Key(s) used to interrupt the Fade process and continue loading.
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Fade_Detect_Error | true | If true, shows an error if any of the below functions in a module does not return correctly.
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For more information about Fade keys, see the Fade section.
[MultiGame]
Key | Default Value | Description |
MultiGame_Key | ~NumpadSub | Key to bring up the MultiGame feature. Will also close MultiGame when it is active.
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For more information about MultiGame, see the MultiGame section.
[HyperPause]
Key | Default Value | Description |
HyperPause_Key | ~NumpadAdd | Key that brings up HyperPause while in game. Will also Close HyperPause when it is active.
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HyperPause_Back_to_Menu_Bar_Key | X | Key that brings you back to the Menu Bar in HyperPause. This key is only active while HyperPause is active. |
HyperPause_Zoom_In_Key | C | Key to zoom in on PDFs and images while in HyperPause. This key is only active while HyperPause is active. |
HyperPause_Zoom_Out_Key | V | Key to zoom out on PDFs and images while in HyperPause. This key is only active while HyperPause is active. |
HyperPause_Screenshot_Key | ~PrintScreen | Key to take a screenshot and have it saved in the HyperPause\Artwork folder. These will be automatically used as images when bringing up HyperPause.
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HyperPause_Resource_Path | .\HyperPause | Path to your HyperPause folder where all HyperPause artwork, controllers, music, videos, manuals, guides, play statistics, etc... are stored. |
HyperPause_Ghostscript_Path | Path to where you installed Ghostscript.
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