Pause INI keys and values
Jump to navigation
Jump to search
Contents
Settings\Global Pause.ini:
[General Options]
Key | Default Value | Description |
---|---|---|
Controller_Menu_Enabled | true | If true, will show the Pause Controller menu if there is any game or system controller content on Pause resources controller folder |
ChangeDisc_Menu_Enabled | true | If true, will enable the Pause Change Disc menu if the game is a multi disc game |
SaveandLoad_Menu_Enabled | true | If true, will enable the Pause Save and Load Sate menu if the emulator has the save and load state keys defined on emulators.ini or global emulators.ini |
HighScore_Menu_Enabled | true | If true, will show the Pause High Score menu if Hitotext is installed and if HitoText supports the game |
Artwork_Menu_Enabled | true | If true, will show the Pause Artwork menu if there is any game or system artwork content on Pause resources artwork folder |
Guides_Menu_Enabled | true | If true, will show the Pause Guides menu if there is any game or system guides content on Pause resources guides folder |
Manuals_Menu_Enabled | true | If true, will show the Pause Manuals menu if there is any game or system manuals content on Pause resources manuals folder |
Sound_Menu_Enabled | true | If true, will show the Pause Sound menu to control the windows master volume and mute options. This menu will also present the music player controls if you have set a game or system playlist in the Pause resources music folder, or a external playlist. |
Videos_Menu_Enabled | true | If true, will show the Pause Videos menu if there is any game or system videos file on Pause resources videos folder |
Statistics_Menu_Enabled | true | If true, will show the Pause Statistics menu with information about the most played games, time played per game, per system, and much more. |
MovesList_Menu_Enabled | true | If true, will show the Pause Moves List menu if the game is listed in the moves list file for the system in the Pause resources moves list folder |
History_Menu_Enabled | true | If true, will show the Pause History menu with the information contained at the history.dat file from arcade-history. |
Shutdown_label_Enabled | true | If true, will show a Shutdown label in the main menu bar to exit the emulator directly from the Pause menu. |
Load_PDF_and_Compressed_Files_at_Pause_First_Start | false | If true, Pause will load all pdf files and 7z compressed manuals, guides, artwork and controls at the first time that you start Pause in a game section. This will make Pause start slower at the first time, but the menus naviagtion of these files will be much faster. If it is set to false, Pause will only load these by demand, warning you by the help text at the bottom right of the screen while it is in loading time. |
Pdf_Dpi_Resolution | 72 | This will set the quality of the manual pages displayed by changing the dpi resolution. Be aware that increasing resolution may not improve the image quality compared to the default output of 72 dpi if the source pdf file is of bad quality, but it will surely cause higher loading times and higher memory use. |
Mute_when_Loading_Pause | true | If true, will mute the master volume of your computer only while Pause is loaded. This will avoid sound glitches in certain emulators while activating the Pause menu. |
Mute_Sound | false | If true, will mute the master volume of your computer for all the time that Pause is active. This will avoid sound glitches in certain emulators. |
Disable_Pause_Menu | true | Very few emulators only allow randomly Pause to be drawn above them. If this option is true and the line "disableActivateBlackScreen=true" is present at the haltemu label of the emulator module, Pause will not be drawn to the screen and it will act as a normal pause key, without the extra features of Pause menus. |
Enable_Mouse_Control | false | If true, will show an overlay image to enable Pause mouse control |
Support_Additional_Image_Files | true | If false, Pause will only look for image files with the extension PNG in the Pause resource folders. This will cause a faster Pause loading time on the first run, however only image contents with this extension will be shown on Pause menus. if true, Pause will search for any image files with the following extensions: PNG,GIF,TIF,BMP and JPG. |
Keymapper_Enabled | false | If true, loads keymapper file located at Keymapper\HyperLaunch\ folder while in Pause screen\ |
Force_Resolution_Change | height|colors|frequency (for example: 1280|1024|32|60 for 1280x1024 pixels with 32 bit colors and 60Hz frequency) |
[Main Menu Appearance Options]
Key | Default Value | Description |
---|---|---|
Enable_Auto_Fit_Screen_Resolution | true | if true, Pause will automatically scale all ini values to mantain the original layout developed for Pause menus |
Enable_Global_Background | true | if true, the .\Pause\Background\_Default\*.png image will be used as background whenever no system of game background is found. If false, and no system or game images are found, if the emulator allow Pause to be draw above it, the game will be show bellow Pause screen achieving the effect as in using a screenshot as background described below |
Background_Align_Image | Align to Top Left | Aligns the Background picture. Choices are:
|
Use_Screenshot_As_Background | false | if true, Pause will ignore any background images and take a screenshot of the game before starting loading the menu in order to use it as a background. |
Main_Menu_Items | Change Disc|Save State|Load State|
HighScore|Artwork|Guides|Manuals| Videos|Sound|Statistics|History|Moves List |
set the order of the menu labels on the main menu middle screen bar. You can change the order to any way you like to control the first Pause menu to be shown and the sequence of the menus, however you should be careful to keep all menu labels written exactly as they are in the default values and you shouldn't delete any of the labels as this will avoid they to be show at any moment in the future. |
Enable_Clock | true | if true, your system time will be show at the top left corner of Pause screen |
Clock_Font | Bebas Neue | set the clock text font |
Clock_Font_Size | 15 | set the clock text font size |
Main_Bar_Text_Font | Bebas Neue | set the middle screen main menu bar text font |
Main_Bar_Text_Font_Size | 50 | set the middle screen main menu bar text font size |
Main_Bar_Text_Selected_Color | ffffffff | set the text color of the active label in the middle screen main menu bar |
Main_Bar_Text_Disabled_Color | 44ffffff | set the text color of the non active labels in the middle screen main menu bar |
Main_Bar_Horizontal_Distance_Between_Labels | 300 | set the horizontal distance of itens in the main menu bar |
Main_Bar_Height | 60 | set the height of the main menu bar |
Main_Bar_GradientBrush1 | 6f000000 | first color in ARGB format that defines the gradient of the middle screen main menu bar |
Main_Bar_GradientBrush2 | ff000000 | second color in ARGB format that defines the gradient of the middle screen main menu bar |
Background_Brush | aa000000 | color in ARGB format of an intermediary layer to be shown above the background image to change its color or its shade degree. If you want to disable this additional layer to show the background images with its original colors, you just need to set it to full transparency (00000000). |
Game_Info_Items | Developer|Company|Released|
Year|Systems|Genre|Perspective| GameType|Language|Score|Controls| Players|NumPlayers|Series|Rating|Description |
set the labels to be searched in the ini files in Pause resources game info folder. You can add as many as you like. Any contents found under the game name and the game info items listed on this ini field will be shown on the top right of the Pause screen. |
Game_Info_Font | Arial | set the top right game info font |
Game_Info_Font_Size | 15 | set the top right game info font size |
Game_Info_Font_Color | ffffffff | set the top right game info font color |
Game_Info_Break_Line_Max_Text_Size | 600 | set the maximum number of characters that will be shown at the same line in the top right game info text. A line break will be automatically added to the game info information in order to avoid exceeding the characters limitations. |
Game_Info_Description_Font | Arial | set the game description scrolling text font |
Game_Info_Description_Font_Size | 15 | set the game description scrolling text font size |
Game_Info_Description_Font_Color | ffffffff | set the game description scrolling text font color |
Game_Info_Description_Scrolling_Velocity | 1 | set the game description text scrolling velocity |
Mouse_Control_Overlay_Transparency | 50 | controls the transparency level of the mouse controls image overlay to be shown if Enable_Mouse_Control is set to true. 0 is fully transparent and 255 is opaque. |
[Start and Exit Screen]
Key | Default Value | Description |
---|---|---|
Loading_Text | Loading Pause | set text to be show in Pause loading screen |
Exiting_Text | Exiting Pause | set text to be show in Pause exit screen |
Font | Bebas Neue | loading screen text font |
Font_Size | 30 | loading screen text font size |
Font_Color | ff222222 | loading screen text font color |
Text_Margin | 50 | distance that the loading and exiting text will start to be written relative to the bottom left corner of the screen |
[SubMenu Appearance Options]
Key | Default Value | Description |
---|---|---|
Additional_Text_Margin_Contour | 10 | the size of buttons on the sub-menus are automatically defined by Pause according the length of the text to be written on it, however this option set an additional margin in pixels in order to make the button a little wider them the actual button label |
Minimum_Text_Box_Width | 200 | set the minimum width of sub-menus buttons |
Radius_of_Rounded_Corners | 10 | rounds the edges of the sub-menus buttons. 0 is squared; higher you go, more rounded it looks. |
Appearance_Delay_in_Milliseconds | 500 | set the time in milliseconds that the sub-menu will await to appear after you stop on a label of the main menu bar. If this number is smaller, the sub-menus will appear faster at the screen; however, as Pause will wait until the sub-menu is completely draw to allow you to change to another sub-menu this could slower the main menu bar navigation |
Top_Right_Chamfer_Size | 30 | top left chamber size of the sub-menu background area |
Width | 1000 | width of the submenu background area |
Height | 320 | height of the sub-menu background area |
Background_Brush | 44000000 | color in ARGB format of the sub-menu background area |
Label_Font | Bebas Neue | sub-menus buttons label font |
Label_Font_Size | 25 | sub-menus buttons label font size |
Selected_Brush | cc000000 | font color of selected item on sub-menus buttons or other options |
Disabled_Brush | 44000000 | font color of disabled items on sub-menus buttons or other options |
Content_Font | Arial | sub-menus primary text contents font |
Content_Font_Size | 20 | sub-menus primary text contents font size |
Content_Small_Font_Size | 15 | sub-menus secondary text contents font size |
Help_Font | Bebas Neue | help text font to be show in the bottom right of the screen |
Help_Font_Size | 15 | help text font size to be show in the bottom right of the screen |
[SubMenu FullScreen Appearance Options]
Key | Default Value | Description |
---|---|---|
Margin | 20 | margin to the screen top and bottom edges of the full screen background area. |
Radius_of_Rounded_Corners | 10 | rounds the edges of the full screen background area. 0 is squared; higher you go, more rounded it looks. |
Background_Brush | 88000000 | color in ARGB format of the full screen background area |
Legend_Text_Brush | DD000000 | full screen bottom center legend background area in ARGB format |
Legend_Text_Font_Color | ffffffff | full screen bottom center legend text font color in ARGB format |
Legend_Text_Font_Size | 15 | full screen bottom center legend text font size |
Zoom_Steps | 25 | set the percentage of zoom at each zoom button press |
Pan_Steps | 120 | set the number of pixels to be moved at each pan button press |
[SubMenu Sound Control Appearance Options]
Key | Default Value | Description |
---|---|---|
Single_Bar_Width | 20 | width in pixels of each of the small volume sound bars |
Single_Bar_Spacing | 5 | distance in pixels between small volume sound bars |