Difference between revisions of "Pause INI keys and values"
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|sets HyperPause own independent resolution. This is not recommended, use it at your own risk. Default is set to not change current resolution. You must provide a monitor compatible resolution in the format width|height|colors|frequency (for example: 1280|1024|32|60 for 1280x1024 pixels with 32 bit colors and 60Hz frequency) | |sets HyperPause own independent resolution. This is not recommended, use it at your own risk. Default is set to not change current resolution. You must provide a monitor compatible resolution in the format width|height|colors|frequency (for example: 1280|1024|32|60 for 1280x1024 pixels with 32 bit colors and 60Hz frequency) | ||
+ | |} | ||
+ | |||
+ | |||
+ | |||
+ | == [Main Menu Appearance Options] == | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! style="width:250px" | Key | ||
+ | ! style="width:250px" | Default Value | ||
+ | ! style="width:950px" | Description | ||
+ | |- | ||
+ | |Enable_Auto_Fit_Screen_Resolution | ||
+ | |true | ||
+ | |if true, HyperPause will automatically scale all ini values to mantain the original layout developed for HyperPause menus | ||
+ | |- | ||
+ | |Enable_Global_Background | ||
+ | |true | ||
+ | |if true, the .\HyperPause\Background\_Default\*.png image will be used as background whenever no system of game background is found. If false, and no system or game images are found, if the emulator allow hyperpause to be draw above it, the game will be show bellow HyperPause screen achieving the effect as in using a screenshot as background described below | ||
+ | |- | ||
+ | |Background_Align_Image | ||
+ | |Align to Top Left | ||
+ | |Aligns the Background picture. Choices are: | ||
+ | |||
+ | |||
+ | *Stretch and Lose Aspect = Image is stretched to fill the screen, disregarding Aspect Ratio | ||
+ | *Center = Centering image keeping its size and Aspect Ratio | ||
+ | *Center Width = Image is stretched to Center screen's width, keeping Aspect Ratio | ||
+ | *Center Height = Image is stretched to Center screen's height, keeping Aspect Ratio | ||
+ | *Align to Bottom Left = Place the image so the bottom left corner matches the screen's bottom left corner, keeping Aspect Ratio | ||
+ | *Align to Bottom Right = Place the image so the bottom right corner matches the screen's bottom right corner, keeping Aspect Ratio | ||
+ | *Align to Top Right = Place the image so the top right corner matches the screen's top right corner, keeping Aspect Ratio | ||
+ | *Align to Top Left = Place the image so the top left corner matches the screen's top left corner, keeping Aspect Ratio | ||
+ | |- | ||
+ | |Use_Screenshot_As_Background | ||
+ | |false | ||
+ | |if true, HyperPause will ignore any background images and take a screenshot of the game before starting loading the menu in order to use it as a background. | ||
+ | |- | ||
+ | |Main_Menu_Items | ||
+ | |Controller|Change Disc|Save State|Load State| | ||
+ | HighScore|Artwork|Guides|Manuals| | ||
+ | Videos|Sound|Statistics|History|Moves List | ||
+ | |set the order of the menu labels on the main menu middle screen bar. You can change the order to any way you like to control the first HyperPause menu to be shown and the sequence of the menus, however you should be careful to keep all menu labels written exactly as they are in the default values and you shouldn't delete any of the labels as this will avoid they to be show at any moment in the future. | ||
+ | |- | ||
+ | |Enable_Clock | ||
+ | |true | ||
+ | |if true, your system time will be show at the top left corner of HyperPause screen | ||
+ | |- | ||
+ | |Clock_Font | ||
+ | |Bebas Neue | ||
+ | |set the clock text font | ||
+ | |- | ||
+ | |Clock_Font_Size | ||
+ | |15 | ||
+ | |set the clock text font size | ||
+ | |- | ||
+ | |Main_Bar_Text_Font | ||
+ | |Bebas Neue | ||
+ | |set the middle screen main menu bar text font | ||
+ | |- | ||
+ | |Main_Bar_Text_Font_Size | ||
+ | |50 | ||
+ | |set the middle screen main menu bar text font size | ||
+ | |- | ||
+ | |Main_Bar_Text_Selected_Color | ||
+ | |ffffffff | ||
+ | |set the text color of the active label in the middle screen main menu bar | ||
+ | |- | ||
+ | |Main_Bar_Text_Disabled_Color | ||
+ | |44ffffff | ||
+ | |set the text color of the non active labels in the middle screen main menu bar | ||
+ | |- | ||
+ | |Main_Bar_Horizontal_Distance_Between_Labels | ||
+ | |300 | ||
+ | |set the horizontal distance of itens in the main menu bar | ||
|} | |} |
Revision as of 18:11, 11 June 2015
Settings\Global Pause.ini:
[General Options]
Key | Default Value | Description |
---|---|---|
Controller_Menu_Enabled | true | If true, will show the HyperPause Controller menu if there is any game or system controller content on HyperPause resources controller folder |
ChangeDisc_Menu_Enabled | true | If true, will enable the HyperPause Change Disc menu if the game is a multi disc game |
SaveandLoad_Menu_Enabled | true | If true, will enable the HyperPause Save and Load Sate menu if the emulator has the save and load state keys defined on emulators.ini or global emulators.ini |
HighScore_Menu_Enabled | true | If true, will show the HyperPause High Score menu if Hitotext is installed and if HitoText supports the game |
Artwork_Menu_Enabled | true | If true, will show the HyperPause Artwork menu if there is any game or system artwork content on HyperPause resources artwork folder |
Guides_Menu_Enabled | true | If true, will show the HyperPause Guides menu if there is any game or system guides content on HyperPause resources guides folder |
Manuals_Menu_Enabled | true | If true, will show the HyperPause Manuals menu if there is any game or system manuals content on HyperPause resources manuals folder |
Sound_Menu_Enabled | true | If true, will show the HyperPause Sound menu to control the windows master volume and mute options. This menu will also present the music player controls if you have set a game or system playlist in the HyperPause resources music folder, or a external playlist. |
Videos_Menu_Enabled | true | If true, will show the HyperPause Videos menu if there is any game or system videos file on HyperPause resources videos folder |
Statistics_Menu_Enabled | true | If true, will show the HyperPause Statistics menu with information about the most played games, time played per game, per system, and much more. |
MovesList_Menu_Enabled | true | If true, will show the HyperPause Moves List menu if the game is listed in the moves list file for the system in the HyperPause resources moves list folder |
History_Menu_Enabled | true | If true, will show the HyperPause History menu with the information contained at the history.dat file from arcade-history. |
Shutdown_label_Enabled | true | If true, will show a Shutdown label in the main menu bar to exit the emulator directly from the HyperPause menu. |
Load_PDF_and_Compressed_Files_at_HyperPause_First_Start | false | If true, HyperPause will load all pdf files and 7z compressed manuals, guides, artwork and controls at the first time that you start HyperPause in a game section. This will make HyperPause start slower at the first time, but the menus naviagtion of these files will be much faster. If it is set to false, HyperPause will only load these by demand, warning you by the help text at the bottom right of the screen while it is in loading time. |
Pdf_Dpi_Resolution | 72 | This will set the quality of the manual pages displayed by changing the dpi resolution. Be aware that increasing resolution may not improve the image quality compared to the default output of 72 dpi if the source pdf file is of bad quality, but it will surely cause higher loading times and higher memory use. |
Mute_when_Loading_Hyperpause | true | If true, will mute the master volume of your computer only while HyperPause is loaded. This will avoid sound glitches in certain emulators while activating the HyperPause menu. |
Mute_Sound | false | If true, will mute the master volume of your computer for all the time that HyperPause is active. This will avoid sound glitches in certain emulators. |
Disable_HyperPause_Menu | true | Very few emulators only allow randomly HyperPause to be drawn above them. If this option is true and the line "disableActivateBlackScreen=true" is present at the haltemu label of the emulator module, HYperPause will not be drawn to the screen and it will act as a normal pause key, without the extra features of HyperPause menus. |
Enable_Mouse_Control | false | If true, will show an overlay image to enable HyperPause mouse control |
Support_Additional_Image_Files | true | If false, HyperPause will only look for image files with the extension PNG in the HyperPause resource folders. This will cause a faster HyperPause loading time on the first run, however only image contents with this extension will be shown on HyperPause menus. if true, HyperPause will search for any image files with the following extensions: PNG,GIF,TIF,BMP and JPG. |
Keymapper_Enabled | false | If true, loads keymapper file located at Keymapper\HyperLaunch\ folder while in HyperPause screen\ |
Force_Resolution_Change | height|colors|frequency (for example: 1280|1024|32|60 for 1280x1024 pixels with 32 bit colors and 60Hz frequency) |
[Main Menu Appearance Options]
Key | Default Value | Description |
---|---|---|
Enable_Auto_Fit_Screen_Resolution | true | if true, HyperPause will automatically scale all ini values to mantain the original layout developed for HyperPause menus |
Enable_Global_Background | true | if true, the .\HyperPause\Background\_Default\*.png image will be used as background whenever no system of game background is found. If false, and no system or game images are found, if the emulator allow hyperpause to be draw above it, the game will be show bellow HyperPause screen achieving the effect as in using a screenshot as background described below |
Background_Align_Image | Align to Top Left | Aligns the Background picture. Choices are:
|
Use_Screenshot_As_Background | false | if true, HyperPause will ignore any background images and take a screenshot of the game before starting loading the menu in order to use it as a background. |
Main_Menu_Items | Change Disc|Save State|Load State|
HighScore|Artwork|Guides|Manuals| Videos|Sound|Statistics|History|Moves List |
set the order of the menu labels on the main menu middle screen bar. You can change the order to any way you like to control the first HyperPause menu to be shown and the sequence of the menus, however you should be careful to keep all menu labels written exactly as they are in the default values and you shouldn't delete any of the labels as this will avoid they to be show at any moment in the future. |
Enable_Clock | true | if true, your system time will be show at the top left corner of HyperPause screen |
Clock_Font | Bebas Neue | set the clock text font |
Clock_Font_Size | 15 | set the clock text font size |
Main_Bar_Text_Font | Bebas Neue | set the middle screen main menu bar text font |
Main_Bar_Text_Font_Size | 50 | set the middle screen main menu bar text font size |
Main_Bar_Text_Selected_Color | ffffffff | set the text color of the active label in the middle screen main menu bar |
Main_Bar_Text_Disabled_Color | 44ffffff | set the text color of the non active labels in the middle screen main menu bar |
Main_Bar_Horizontal_Distance_Between_Labels | 300 | set the horizontal distance of itens in the main menu bar |