Difference between revisions of "Bezel Media Quick Start Guide"

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(Created page with "'''Warning: Only modules with previous added bezel support will allow to use the bezel feature. This is a work in progress, so if you want a specific emulator support just let...")
 
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'''Warning: Only modules with previous added bezel support will allow to use the bezel feature. This is a work in progress, so if you want a specific emulator support just let us know and we will try to make it work. To check if a module supports bezel consult HyperLaunchHQ module info.'''
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'''Warning: Only modules with previous added bezel support will allow to use the bezel feature. This is a work in progress, so if you want a specific emulator support just let us know and we will try to make it work. To check if a module supports bezel consult RocketLauncherUI module info.'''
  
 
==Bezel Image==
 
==Bezel Image==
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*Every bezel image should be together with a ini file that reflects the pixel coordinates of the clipped game screen area )the place to place the game screen). To get more info about it, please consult: [https://sites.google.com/site/hyperlaunch2/home/features/bezels]
 
*Every bezel image should be together with a ini file that reflects the pixel coordinates of the clipped game screen area )the place to place the game screen). To get more info about it, please consult: [https://sites.google.com/site/hyperlaunch2/home/features/bezels]
 
*All bezel images file names should begin with the word "Bezel" (ex. "Bezel Thooperman.png", "Bezel manson976.png", "Bezel default.png",...).
 
*All bezel images file names should begin with the word "Bezel" (ex. "Bezel Thooperman.png", "Bezel manson976.png", "Bezel default.png",...).
*If you have more then one bezel image available, HyperLaunch will choose aleatory which one to show at each game start.
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*If you have more then one bezel image available, RocketLauncher will choose aleatory which one to show at each game start.
 
*Folder Location:
 
*Folder Location:
**Global bezel: .\HyperLaunch\Media\Bezels\_Default\Bezel.pdf
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**Global bezel: .\RocketLauncher\Media\Bezels\_Default\Bezel.pdf
**System bezel:.\HyperLaunch\Media\Bezels\%systemname%\_Default\Bezel.pdf
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**System bezel:.\RocketLauncher\Media\Bezels\%systemname%\_Default\Bezel.pdf
**Rom bezel:.\HyperLaunch\Media\Bezels\%systemname%\%romname%\Bezel.pdf
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**Rom bezel:.\RocketLauncher\Media\Bezels\%systemname%\%romname%\Bezel.pdf
  
 
==Bezel Background==
 
==Bezel Background==
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*Preferred resolution: 1920×1080
 
*Preferred resolution: 1920×1080
 
*All bezel background images fine names should begin with the word "Background" (ex. "Background Thooperman.png", "Background manson976.png", "Background default.png",...).
 
*All bezel background images fine names should begin with the word "Background" (ex. "Background Thooperman.png", "Background manson976.png", "Background default.png",...).
*If you have more then one bezel background image available, HyperLaunch will choose aleatory which one to show at each game start.
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*If you have more then one bezel background image available, RocketLauncher will choose aleatory which one to show at each game start.
 
*Folder Location:
 
*Folder Location:
**Global bezel: .\HyperLaunch\Media\Bezels\_Default\Background.pdf
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**Global bezel: .\RocketLauncher\Media\Bezels\_Default\Background.pdf
**System bezel:.\HyperLaunch\Media\Bezels\%systemname%\_Default\Background.pdf
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**System bezel:.\RocketLauncher\Media\Bezels\%systemname%\_Default\Background.pdf
**Rom bezel:.\HyperLaunch\Media\Bezels\%systemname%\%romname%\Background.pdf
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**Rom bezel:.\RocketLauncher\Media\Bezels\%systemname%\%romname%\Background.pdf
  
 
==Bezel Overlay==
 
==Bezel Overlay==
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*Supported format: PNGs
 
*Supported format: PNGs
 
*All bezel overlay images fine names should begin with the word "Overlay" (ex. "Overlay Thooperman.png", "Overlay manson976.png", "Overlay default.png",...).
 
*All bezel overlay images fine names should begin with the word "Overlay" (ex. "Overlay Thooperman.png", "Overlay manson976.png", "Overlay default.png",...).
*If you have more then one bezel overlay image available, HyperLaunch will choose aleatory which one to show at each game start.
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*If you have more then one bezel overlay image available, RocketLauncher will choose aleatory which one to show at each game start.
 
*Folder Location:
 
*Folder Location:
**Global bezel: .\HyperLaunch\Media\Bezels\_Default\Overlay.pdf
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**Global bezel: .\RocketLauncher\Media\Bezels\_Default\Overlay.pdf
**System bezel:.\HyperLaunch\Media\Bezels\%systemname%\_Default\Overlay.pdf
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**System bezel:.\RocketLauncher\Media\Bezels\%systemname%\_Default\Overlay.pdf
**Rom bezel:.\HyperLaunch\Media\Bezels\%systemname%\%romname%\Overlay.pdf
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**Rom bezel:.\RocketLauncher\Media\Bezels\%systemname%\%romname%\Overlay.pdf
  
 
==Aditional features:==
 
==Aditional features:==
 
*A few modules support different bezel images for vertical and horizontal oriented games. If you want to use this feature you should located the bezel images at a folder named "Horizontal" or "Vertical" inside the respective bezel folder. For example:
 
*A few modules support different bezel images for vertical and horizontal oriented games. If you want to use this feature you should located the bezel images at a folder named "Horizontal" or "Vertical" inside the respective bezel folder. For example:
 
**If you have different bezel images on nintendo DS like the ones bellow:  
 
**If you have different bezel images on nintendo DS like the ones bellow:  
::.\HyperLaunch\Media\Bezels\Nintendo DS\_Default\Horizontal\bezel 1.png
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::.\RocketLauncher\Media\Bezels\Nintendo DS\_Default\Horizontal\bezel 1.png
::.\HyperLaunch\Media\Bezels\Nintendo DS\_Default\Vertical\bezel 2.png
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::.\RocketLauncher\Media\Bezels\Nintendo DS\_Default\Vertical\bezel 2.png
 
:*The "bezel 1.png" will be used whenever you are running a horizontal oriented game on Nintendo DS and the "bezel 2.png" will be used whenever you are running a vertical oriented game on Nintendo DS.
 
:*The "bezel 1.png" will be used whenever you are running a horizontal oriented game on Nintendo DS and the "bezel 2.png" will be used whenever you are running a vertical oriented game on Nintendo DS.
 
*This feature requires additional info about game orientations and are only supported right now on a handful number of modules for the moment.
 
*This feature requires additional info about game orientations and are only supported right now on a handful number of modules for the moment.

Revision as of 23:05, 13 March 2015

Warning: Only modules with previous added bezel support will allow to use the bezel feature. This is a work in progress, so if you want a specific emulator support just let us know and we will try to make it work. To check if a module supports bezel consult RocketLauncherUI module info.

Bezel Image

  • Bezel image to be draw around the game screen.
  • Supported format: PNGs
  • The bezel image should contain the game screen area clipped (or with a transparency level) to show the game screen bellow it.
  • Every bezel image should be together with a ini file that reflects the pixel coordinates of the clipped game screen area )the place to place the game screen). To get more info about it, please consult: [1]
  • All bezel images file names should begin with the word "Bezel" (ex. "Bezel Thooperman.png", "Bezel manson976.png", "Bezel default.png",...).
  • If you have more then one bezel image available, RocketLauncher will choose aleatory which one to show at each game start.
  • Folder Location:
    • Global bezel: .\RocketLauncher\Media\Bezels\_Default\Bezel.pdf
    • System bezel:.\RocketLauncher\Media\Bezels\%systemname%\_Default\Bezel.pdf
    • Rom bezel:.\RocketLauncher\Media\Bezels\%systemname%\%romname%\Bezel.pdf

Bezel Background

  • Image to be draw bellow the bezel and the game screen.
  • Supported format: PNGs
  • Preferred resolution: 1920×1080
  • All bezel background images fine names should begin with the word "Background" (ex. "Background Thooperman.png", "Background manson976.png", "Background default.png",...).
  • If you have more then one bezel background image available, RocketLauncher will choose aleatory which one to show at each game start.
  • Folder Location:
    • Global bezel: .\RocketLauncher\Media\Bezels\_Default\Background.pdf
    • System bezel:.\RocketLauncher\Media\Bezels\%systemname%\_Default\Background.pdf
    • Rom bezel:.\RocketLauncher\Media\Bezels\%systemname%\%romname%\Background.pdf

Bezel Overlay

  • This image will be drawn exactly above your emulator screen simulating the greeneish screen, an scan lines effect, an logo that you want on the game, or anything else that you want to add above the game screen.
  • Warning: not all emulators will allow you to draw nicely something above its game screen.
  • Supported format: PNGs
  • All bezel overlay images fine names should begin with the word "Overlay" (ex. "Overlay Thooperman.png", "Overlay manson976.png", "Overlay default.png",...).
  • If you have more then one bezel overlay image available, RocketLauncher will choose aleatory which one to show at each game start.
  • Folder Location:
    • Global bezel: .\RocketLauncher\Media\Bezels\_Default\Overlay.pdf
    • System bezel:.\RocketLauncher\Media\Bezels\%systemname%\_Default\Overlay.pdf
    • Rom bezel:.\RocketLauncher\Media\Bezels\%systemname%\%romname%\Overlay.pdf

Aditional features:

  • A few modules support different bezel images for vertical and horizontal oriented games. If you want to use this feature you should located the bezel images at a folder named "Horizontal" or "Vertical" inside the respective bezel folder. For example:
    • If you have different bezel images on nintendo DS like the ones bellow:
.\RocketLauncher\Media\Bezels\Nintendo DS\_Default\Horizontal\bezel 1.png
.\RocketLauncher\Media\Bezels\Nintendo DS\_Default\Vertical\bezel 2.png
  • The "bezel 1.png" will be used whenever you are running a horizontal oriented game on Nintendo DS and the "bezel 2.png" will be used whenever you are running a vertical oriented game on Nintendo DS.
  • This feature requires additional info about game orientations and are only supported right now on a handful number of modules for the moment.