Difference between revisions of "PCLauncher"
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|This is the Window Title & Class of your application. | |This is the Window Title & Class of your application. | ||
− | *To find the Title/Class you can use the AutoIt3 Window Spy utility installed with AutoHotKey or my utility @ | + | *To find the Title/Class you can use the AutoIt3 Window Spy utility installed with AutoHotKey or my utility @ [https://www.rlauncher.com/forum/index.php?resources/active-window-logger.8/ Active Window Logger] |
*If you set this, PCLauncher will wait for this title/class to no longer exist before assuming the Application ended | *If you set this, PCLauncher will wait for this title/class to no longer exist before assuming the Application ended | ||
|- | |- |
Revision as of 13:43, 11 January 2022
Description
PCLauncher gives you the ability to launch any PC Application via your favorite Frontend. It differs from the other modules that RocketLauncher treats it slightly differently in some internal checks:
- You do not need a Rom_Path defined
- You do not need Rom_Extensions defined
- You do not need an Emu_Path defined
Features
All of the following can be defined per-game:
- Can launch separate Pre-Launch (before application runs), Post-Launch (right after application launches), and Post-Exit (right after application exits) scripts or executables
- Virtual Drive support for mounting disc images. Useful when a game has protection, like a CD-check. Can run executables from the root of a mounted image.Add parameters to the CLI of your application
- DXWnd support for forcing your primary application into a window
- Use a window title and/or ahk_class of your application to hold up the module for correcly timed Fade support
- Adjustable ExitMethod by using either a hard exit (Process, Close) or a friendly exit (WinClose)
- Steam support for launching games solely based on their SteamID
- Steam Browser Protocol support
- Origin support!
- URL launching support
- Adjustable "working folder", useful for GoG games that need a different folder when the application exists somewhere else
- Console (*.bat) hiding
- Relative paths supported for all path-related keys
INI Keys
First create a [Section] for each game, named after your database name.
Key | Description |
---|---|
Application | REQUIRED (when not a steam game) The directory (path) and executable, batch, or shortcut (lnk file) to your application.
|
AppWaitExe | This will be the exe, if different then the Application, that you want the script to wait to close.
|
DiscImage | Path to a disc image (ccd,cdi,cue,iso,isz,nrg) if required by a game, usually for a cd check. Only fill this key if a cd/dvd image is required by your game.
|
DXWndGame | Set this to true if this game should be launched with DXWnd to force it to run in windowed mode.
|
DXWndMaximizeWindow | Set your preferred method when DXWndGame is enabled.
|
ExitMethod | Define an alternative way to close your launched primary application, if desired, to exit your Application in case it doesn't close with your RocketLauncher exit keys.
|
FadeTitle | This is the Window Title & Class of your application.
|
FadeInExitSleep | Adds a sleep right before Fade exists (1000=1 second).
|
HideConsole | Set to true if you want to hide the DOS console window when launching bat files. This will only be applicable if your Application is pointing to a file with a .bat extension. |
OriginGame | Set to true if this is a game using the Origin Service. If true, it will allow automatic logging into Origin so you do not get stuck at a login prompt while loading. |
Parameters | This can be any number of parameters that you want to supply to your application. |
PreLaunch | This can be used to run another application before launching the Primary Application. This will usually be blank.
|
PreLaunchParameters | This can be any number of parameters that you want to supply to your PreLaunch application. |
PreLaunchSleep | If you need the script to wait after launching your PreLaunch app for a set amount of time, put that here (1000=1 second).\ |
PostLaunch | This can be used to run another application after the Primary Application has launched, but before the module waits for the Application to close. This will usually be blank.
|
PostLaunchParameters | This can be any number of parameters that you want to supply to your PostLaunch application. |
PostLaunchSleep | If you need the script to wait after launching your PostLaunch app for a set amount of time, put that here (1000=1 second). |
PostExit | This can be used to run another application after the Primary Application has closed. This will usually be blank.
|
PostExitParameters | This can be any number of parameters that you want to supply to your PostLaunch application. |
PostExitSleep | If you need the script to wait after launching your PostLaunch app for a set amount of time, put that here (1000=1 second). |
SteamID | If you are launching a Steam game, provide the ID of the game here. Example: SteamID=105600
|
WorkingFolder | Mostly for GoG games, allows you to set a different working directory then the default directory (the one Application exists in) |