Difference between revisions of "PinballX"
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− | + | = Advanced Options = | |
− | + | == RocketLauncher Menus Following your screen Orientation == | |
Some pinball apps will require you to rotate the screen before playing the game (like Pinball Arcade). RocketLauncher modules will do that automatically for you. Just follow the module instructions to set that. | Some pinball apps will require you to rotate the screen before playing the game (like Pinball Arcade). RocketLauncher modules will do that automatically for you. Just follow the module instructions to set that. |
Revision as of 08:57, 14 June 2015
THIS IS A WIP. DO NOT CONSIDER AS CORRECT ANY INFORMATION CONTAINED HERE UNTIL I REMOVE THIS MESSAGE!!!!
Contents
How to Configure PinballX in Five Easy Steps
This is a step by step guide of how to use RocketLauncher on PinballX.
Step 1: Install PinballX
- For the remainder of the guide, we will use the H:\Pinball\PinballX as the PinballX install folder as the example.
- Go to http://www.pinballx.net/ and install the latest version of HyperSpin
- Install it to H:\Pinball\PinballX
Step 2: Install RocketLauncher
- Follow the instructions on RocketLauncher_Clean_Install
- Install it to H:\Pinball\RocketLauncher
DO NOT INSTALL ROCKETLAUNCHER ON THE SAME FOLDER AS PinballX. THIS WILL POTENTIALLY CAUSE UNFORESEEN ISSUES.
Step 3: Configure PinballX
- Open your PinballX Settings.exe configuration app (H:\Pinball\PinballX\Settings.exe)
- Choose the Advanced mode
- Configure each system that you want to use
Future Pinball
Go to the Future Pinball settings and make sure that:
- Enabled is set to YES;
- Working Path points to your RocketLauncher install folder (H:\Pinball\RocketLauncher)
?????*Table Path points to your Future Pinball Table folder
- Executable is set to RocketLauncher.exe
- Parameters are set to: -s "Future Pinball" -r "[TABLEFILE]" -f "H:\Pinball\PinballX\PinballX.exe" -p PinballX
- FPRAM path points to your Future Pinball FPRAM folder: H:\Pinball\Future Pinball\fpRAM
Visual Pinball
It follows the same as the above only changing the system name. Go to the Visual Pinball settings and make sure that:
- Enabled is set to YES;
- Working Path points to your RocketLauncher install folder (H:\Pinball\RocketLauncher)
?????*Table Path points to your Visual Pinball Table folder
- Executable is set to RocketLauncher.exe
- Parameters are set to: -s "Visual Pinball" -r "[TABLEFILE]" -f "H:\Pinball\PinballX\PinballX.exe" -p PinballX
- Bypass Disclaimers is set to No. This will be handled by RocketLauncher.
Other Systems
For other systems, make sure that:
- Select a empty System on the Select System dropdown list
- Name the system following RocketLauncher conventions, for example, Pinball FX2, Pinball Arcade, Unit3D Pinball, MAME, Touhou Project,...
- Enabled is set to YES;
- System Type is set to custom;
- Working Path points to your RocketLauncher install folder (H:\Pinball\RocketLauncher)
?????*Table Path points to your system tables folder
- Executable is set to RocketLauncher.exe
- Parameters are set to: -s "Pinball FX2" -r "[TABLEFILE]" -f "H:\Pinball\PinballX\PinballX.exe" -p PinballX (just change the Pinball FX2 example for your system name)
- Visual Pinball and Future Pinball can be also configured as a custom system like the one mentioned above if you prefer like that.
Set your Databases
- Configure your databases for each of the tables that you own by editing their xml files or opening the PinballX\Game Manager.exe app.
- More info about that can be found on the PinballX forums.
Step 4: Configure RocketLauncher
- Open the RocketLauncherUI.exe located on the RockeLauncher\RocketLauncherUI folder.
- Allow RocketLauncherUI to update your files to the most up to date version.
- Choose the RocketLauncherUI tab, and the Frontends sub tab.
- Click on the plus sign and complete the fields to configure PinballX as your Frontend.
- Make sure you click the save button to add the PinballX Frontend, and select PinballX as your Default and Active frontend.
- The systems configured ion PinballX should appear on the RocketLauncherUI left tab.
- IMAGE OF FRONTEND CONFIG PLUGIN
Configure your emulators
- Under global, choose the emulators tab and add Visual Pinball, Future Pinball, Pinball FX2, Pinball Arcade, Unit3D Pinball and any other systems that you want to run by configuring their executable paths and extensions.
- You can configure multiple emulators for Visual Pinball (VP8, VP9, VP9DX9, VPX), Future Pinball (normal or with BAM) and so on by simply creating a new "emulator" with only the executable updated.
- Bellow you can find an example of the global emulators settings file for the Pinball systems. If you want just update your paths and replace your RocketLauncher\Settings\Global Emulators.ini file by this.
Configure your systems
- Select the system on the left tab and set your preferred emulator to run it.
Step 5: What else?
- Nothing more. Every system configured on RocketLauncher will launch perfectly on PinballX.
- You can now enjoy RocketLauncher features at full on your pinball machine: Fade, pause, game specific options,...
- If you want to test other FrontEnds, just add them to the RocketLauncherUI frontends tab set the frontend to use the RocketLauncher.exe as their "emulators".
If you have problems read carefully the RocketLauncher_Troubleshooting If you still have problems create a thread on the RocketLauncher forums, upload screenshots of the error and provide a RocketLauncher troubleshooting log.
Advanced Options
RocketLauncher Menus Following your screen Orientation
Some pinball apps will require you to rotate the screen before playing the game (like Pinball Arcade). RocketLauncher modules will do that automatically for you. Just follow the module instructions to set that.
For showing the RocketLauncher graphics on the correct orientation for the pinball apps that run sideways on your monitor (like Visual Pinball, Future Pinball, Pinball FX2 and Unit3D Pinball) you need to set the screen rotation angle on RocketLauncherUI.