Difference between revisions of "Pause INI keys and values"
Jump to navigation
Jump to search
Kevinlives (talk | contribs) |
|||
Line 92: | Line 92: | ||
|Keymapper_Enabled | |Keymapper_Enabled | ||
|false | |false | ||
− | |If true, loads keymapper file located at Keymapper\ | + | |If true, loads keymapper file located at Keymapper\RocketLauncher\ folder while in Pause screen\ |
|- | |- | ||
|Force_Resolution_Change | |Force_Resolution_Change |
Latest revision as of 00:21, 12 December 2015
Contents
- 1 Settings\Global Pause.ini:
- 1.1 [General Options]
- 1.2 [Main Menu Appearance Options]
- 1.3 [Start and Exit Screen]
- 1.4 [SubMenu Appearance Options]
- 1.5 [SubMenu FullScreen Appearance Options]
- 1.6 [SubMenu Save and Load State Appearance Options]
- 1.7 [SubMenu Sound Control Appearance Options]
- 1.8 [SubMenu Change Disc Appearance Options]
- 1.9 [SubMenu High Score Appearance Options]
- 1.10 [SubMenu Moves List Appearance Options]
- 1.11 [SubMenu Statistics Appearance Options]
- 1.12 [SubMenu Guides Appearance Options]
- 1.13 [SubMenu History Appearance Options]
- 1.14 [SubMenu Manuals Appearance Options]
- 1.15 [SubMenu Controller Appearance Options]
- 1.16 [SubMenu Artwork Appearance Options]
- 1.17 [SubMenu Videos Appearance Options]
Settings\Global Pause.ini:
[General Options]
Key | Default Value | Description |
---|---|---|
Controller_Menu_Enabled | true | If true, will show the Pause Controller menu if there is any game or system controller content on Pause resources controller folder |
ChangeDisc_Menu_Enabled | true | If true, will enable the Pause Change Disc menu if the game is a multi disc game |
SaveandLoad_Menu_Enabled | true | If true, will enable the Pause Save and Load Sate menu if the emulator has the save and load state keys defined on emulators.ini or global emulators.ini |
HighScore_Menu_Enabled | true | If true, will show the Pause High Score menu if Hitotext is installed and if HitoText supports the game |
Artwork_Menu_Enabled | true | If true, will show the Pause Artwork menu if there is any game or system artwork content on Pause resources artwork folder |
Guides_Menu_Enabled | true | If true, will show the Pause Guides menu if there is any game or system guides content on Pause resources guides folder |
Manuals_Menu_Enabled | true | If true, will show the Pause Manuals menu if there is any game or system manuals content on Pause resources manuals folder |
Sound_Menu_Enabled | true | If true, will show the Pause Sound menu to control the windows master volume and mute options. This menu will also present the music player controls if you have set a game or system playlist in the Pause resources music folder, or a external playlist. |
Videos_Menu_Enabled | true | If true, will show the Pause Videos menu if there is any game or system videos file on Pause resources videos folder |
Statistics_Menu_Enabled | true | If true, will show the Pause Statistics menu with information about the most played games, time played per game, per system, and much more. |
MovesList_Menu_Enabled | true | If true, will show the Pause Moves List menu if the game is listed in the moves list file for the system in the Pause resources moves list folder |
History_Menu_Enabled | true | If true, will show the Pause History menu with the information contained at the history.dat file from arcade-history. |
Shutdown_label_Enabled | true | If true, will show a Shutdown label in the main menu bar to exit the emulator directly from the Pause menu. |
Load_PDF_and_Compressed_Files_at_Pause_First_Start | false | If true, Pause will load all pdf files and 7z compressed manuals, guides, artwork and controls at the first time that you start Pause in a game section. This will make Pause start slower at the first time, but the menus naviagtion of these files will be much faster. If it is set to false, Pause will only load these by demand, warning you by the help text at the bottom right of the screen while it is in loading time. |
Pdf_Dpi_Resolution | 72 | This will set the quality of the manual pages displayed by changing the dpi resolution. Be aware that increasing resolution may not improve the image quality compared to the default output of 72 dpi if the source pdf file is of bad quality, but it will surely cause higher loading times and higher memory use. |
Mute_when_Loading_Pause | true | If true, will mute the master volume of your computer only while Pause is loaded. This will avoid sound glitches in certain emulators while activating the Pause menu. |
Mute_Sound | false | If true, will mute the master volume of your computer for all the time that Pause is active. This will avoid sound glitches in certain emulators. |
Disable_Pause_Menu | true | Very few emulators only allow randomly Pause to be drawn above them. If this option is true and the line "disableActivateBlackScreen=true" is present at the haltemu label of the emulator module, Pause will not be drawn to the screen and it will act as a normal pause key, without the extra features of Pause menus. |
Enable_Mouse_Control | false | If true, will show an overlay image to enable Pause mouse control |
Support_Additional_Image_Files | true | If false, Pause will only look for image files with the extension PNG in the Pause resource folders. This will cause a faster Pause loading time on the first run, however only image contents with this extension will be shown on Pause menus. if true, Pause will search for any image files with the following extensions: PNG,GIF,TIF,BMP and JPG. |
Keymapper_Enabled | false | If true, loads keymapper file located at Keymapper\RocketLauncher\ folder while in Pause screen\ |
Force_Resolution_Change | height|colors|frequency (for example: 1280|1024|32|60 for 1280x1024 pixels with 32 bit colors and 60Hz frequency) |
[Main Menu Appearance Options]
Key | Default Value | Description |
---|---|---|
Enable_Auto_Fit_Screen_Resolution | true | if true, Pause will automatically scale all ini values to mantain the original layout developed for Pause menus |
Enable_Global_Background | true | if true, the .\Pause\Background\_Default\*.png image will be used as background whenever no system of game background is found. If false, and no system or game images are found, if the emulator allow Pause to be draw above it, the game will be show bellow Pause screen achieving the effect as in using a screenshot as background described below |
Background_Align_Image | Align to Top Left | Aligns the Background picture. Choices are:
|
Use_Screenshot_As_Background | false | if true, Pause will ignore any background images and take a screenshot of the game before starting loading the menu in order to use it as a background. |
Main_Menu_Items | Change Disc|Save State|Load State|
HighScore|Artwork|Guides|Manuals| Videos|Sound|Statistics|History|Moves List |
set the order of the menu labels on the main menu middle screen bar. You can change the order to any way you like to control the first Pause menu to be shown and the sequence of the menus, however you should be careful to keep all menu labels written exactly as they are in the default values and you shouldn't delete any of the labels as this will avoid they to be show at any moment in the future. |
Enable_Clock | true | if true, your system time will be show at the top left corner of Pause screen |
Clock_Font | Bebas Neue | set the clock text font |
Clock_Font_Size | 15 | set the clock text font size |
Main_Bar_Text_Font | Bebas Neue | set the middle screen main menu bar text font |
Main_Bar_Text_Font_Size | 50 | set the middle screen main menu bar text font size |
Main_Bar_Text_Selected_Color | ffffffff | set the text color of the active label in the middle screen main menu bar |
Main_Bar_Text_Disabled_Color | 44ffffff | set the text color of the non active labels in the middle screen main menu bar |
Main_Bar_Horizontal_Distance_Between_Labels | 300 | set the horizontal distance of itens in the main menu bar |
Main_Bar_Height | 60 | set the height of the main menu bar |
Main_Bar_GradientBrush1 | 6f000000 | first color in ARGB format that defines the gradient of the middle screen main menu bar |
Main_Bar_GradientBrush2 | ff000000 | second color in ARGB format that defines the gradient of the middle screen main menu bar |
Background_Brush | aa000000 | color in ARGB format of an intermediary layer to be shown above the background image to change its color or its shade degree. If you want to disable this additional layer to show the background images with its original colors, you just need to set it to full transparency (00000000). |
Game_Info_Items | Developer|Company|Released|
Year|Systems|Genre|Perspective| GameType|Language|Score|Controls| Players|NumPlayers|Series|Rating|Description |
set the labels to be searched in the ini files in Pause resources game info folder. You can add as many as you like. Any contents found under the game name and the game info items listed on this ini field will be shown on the top right of the Pause screen. |
Game_Info_Font | Arial | set the top right game info font |
Game_Info_Font_Size | 15 | set the top right game info font size |
Game_Info_Font_Color | ffffffff | set the top right game info font color |
Game_Info_Break_Line_Max_Text_Size | 600 | set the maximum number of characters that will be shown at the same line in the top right game info text. A line break will be automatically added to the game info information in order to avoid exceeding the characters limitations. |
Game_Info_Description_Font | Arial | set the game description scrolling text font |
Game_Info_Description_Font_Size | 15 | set the game description scrolling text font size |
Game_Info_Description_Font_Color | ffffffff | set the game description scrolling text font color |
Game_Info_Description_Scrolling_Velocity | 1 | set the game description text scrolling velocity |
Mouse_Control_Overlay_Transparency | 50 | controls the transparency level of the mouse controls image overlay to be shown if Enable_Mouse_Control is set to true. 0 is fully transparent and 255 is opaque. |
[Start and Exit Screen]
Key | Default Value | Description |
---|---|---|
Loading_Text | Loading Pause | set text to be show in Pause loading screen |
Exiting_Text | Exiting Pause | set text to be show in Pause exit screen |
Font | Bebas Neue | loading screen text font |
Font_Size | 30 | loading screen text font size |
Font_Color | ff222222 | loading screen text font color |
Text_Margin | 50 | distance that the loading and exiting text will start to be written relative to the bottom left corner of the screen |
[SubMenu Appearance Options]
Key | Default Value | Description |
---|---|---|
Additional_Text_Margin_Contour | 10 | the size of buttons on the sub-menus are automatically defined by Pause according the length of the text to be written on it, however this option set an additional margin in pixels in order to make the button a little wider them the actual button label |
Minimum_Text_Box_Width | 200 | set the minimum width of sub-menus buttons |
Radius_of_Rounded_Corners | 10 | rounds the edges of the sub-menus buttons. 0 is squared; higher you go, more rounded it looks. |
Appearance_Delay_in_Milliseconds | 500 | set the time in milliseconds that the sub-menu will await to appear after you stop on a label of the main menu bar. If this number is smaller, the sub-menus will appear faster at the screen; however, as Pause will wait until the sub-menu is completely draw to allow you to change to another sub-menu this could slower the main menu bar navigation |
Top_Right_Chamfer_Size | 30 | top left chamber size of the sub-menu background area |
Width | 1000 | width of the submenu background area |
Height | 320 | height of the sub-menu background area |
Background_Brush | 44000000 | color in ARGB format of the sub-menu background area |
Label_Font | Bebas Neue | sub-menus buttons label font |
Label_Font_Size | 25 | sub-menus buttons label font size |
Selected_Brush | cc000000 | font color of selected item on sub-menus buttons or other options |
Disabled_Brush | 44000000 | font color of disabled items on sub-menus buttons or other options |
Content_Font | Arial | sub-menus primary text contents font |
Content_Font_Size | 20 | sub-menus primary text contents font size |
Content_Small_Font_Size | 15 | sub-menus secondary text contents font size |
Help_Font | Bebas Neue | help text font to be show in the bottom right of the screen |
Help_Font_Size | 15 | help text font size to be show in the bottom right of the screen |
[SubMenu FullScreen Appearance Options]
Key | Default Value | Description |
---|---|---|
Margin | 20 | margin to the screen top and bottom edges of the full screen background area. |
Radius_of_Rounded_Corners | 10 | rounds the edges of the full screen background area. 0 is squared; higher you go, more rounded it looks. |
Background_Brush | 88000000 | color in ARGB format of the full screen background area |
Legend_Text_Brush | DD000000 | full screen bottom center legend background area in ARGB format |
Legend_Text_Font_Color | ffffffff | full screen bottom center legend text font color in ARGB format |
Legend_Text_Font_Size | 15 | full screen bottom center legend text font size |
Zoom_Steps | 25 | set the percentage of zoom at each zoom button press |
Pan_Steps | 120 | set the number of pixels to be moved at each pan button press |
[SubMenu Save and Load State Appearance Options]
Key | Default Value | Description |
---|---|---|
Vertical_Distance_Between_Labels | 50 | set the vertical distance in pixels between save or load state options |
Horizontal_Margin | 150 | set the horizontal distance in pixels between the save or load state options and the sides of the sub-menu background edges |
Vertical_Margin | 60 | set the vertical distance in pixels between the save or load state options and the top and bottom of the sub-menu background edges |
Delay_to_Send_Keys | 500 | set the amount of time in milliseconds to wait since Pause exits after you press a save or load state option and the commands are sent to the emulator. If just the final part of the save and load keys codes are sent to the emulator try to increase this value. |
Set_Key_Delay | 200 | set the amount of time in milliseconds to wait between key presses commands while sending save or load state keys to the emulator. If just part of the save and load keys are sent to the emulator try to increase this value. After Pause is finished of sending save and load state keys it will restore the set key delay value to the previous value. |
Enable_Save_State_Screenshot | true | if true, saves a game screenshot whenever you save a game |
[SubMenu Sound Control Appearance Options]
Key | Default Value | Description |
---|---|---|
Single_Bar_Width | 20 | width in pixels of each of the small volume sound bars |
Single_Bar_Spacing | 5 | distance in pixels between small volume sound bars |
Single_Bar_Height | 30 | start height in pixels of the volume sound bar |
Height_Difference_Between_Bars | 2 | height difference in pixels between small volume sound bars |
Volume_Steps | 5 | percentage of volume increase defined by each button press. This option also defines the amount of small bars in the final volume bar. |
Selected_Color | ffffffff | font color of selected sound sub-menu option |
Disabled_Color | 44ffffff | font color of disabled sound sub-menu option |
Mute_Button_Font_Size | 15 | font size of mute status text |
Sound_Mute_Button_Vertical_Distance | 50 | vertical distance in pixels from the volume bar of the mute status row of options |
Space_Between_Sound_Bar_and_Sound_Bitmap | 40 | horizontal distance in pixels between speaker bitmap and volume bar |
Sound_Distance_to_Sound_Level | 10 | horizontal distance in pixels between right sound level percentage text and volume bar |
Enable_Music_Player | true | if true, music player will be show whenever you have a valid valid playlist file either in your Pause Music folder or defined in the external_playlist option |
Playlist_Extension | m3u | extension of playlist file to be searched by Pause in the music folder. There should be only a single extension file defined in this option. |
Music_Files_Extension | m4a|wav|mid|wma | " character.\ |
Enable_Music_on_HyperPause_Startup | true | if true, Pause will automatically start to play a music file whenever you enter in the pause screen (if you have a valid playlist). |
Keep_Playing_after_Exiting_HyperPause | false | if true, the choosen playlist will keep playing while you are at the game section, even after closing Pause. |
Enable_Shuffle | true | if true, the shuffle option will be enabled by default in the playlist playback options. |
Enable_Loop | true | if true, the loop option will be enabled by default in the playlist playback options. |
External_Playlist_Path | if the path is set to a valid playlist file, this playlist will be used as default for any games on the current system. This allows you to choose a playlist file outside Pause music folders and it will take precedence from any file found on the music folder. | |
Space_Between_Music_Player_Buttons | 50 | horizontal distance in pixels between the music player button controls. |
Size_of_Music_Player_Buttons | 50 | size in pixels of the music player button controls. |
Music_Player_Vertical_Distance | 50 | vertical distance in pixels from the mute status row of the music player button controls. |
Sound_Button_Growing_Velocity | 1 | selected music player button growing animation velocity. This number should be preferable one of the following: 1, 3, 5 or 15, where 1 means that the button will grow into the full size after 15 time steps and 15 means that the button will grow to the full size automatically. |
Music_Player_Volume_Level | 100 | 0-100, set the Pause Windows Media Player music volume level |
[SubMenu Change Disc Appearance Options]
Key | Default Value | Description |
---|---|---|
Vertical_Margin | 30 | set the minimum vertical distance in pixels between the disc images and the top and bottom of the sub-menu background edges |
Text_Distance_to_Image | 20 | set the minimum horizontal distance in pixels between the disc images and the sides of the sub-menu background edges |
Use_Game_Art_for_Disc_Image | true | If true, uses artwork from the game as images on GUI instead of the default ones. Set the Artwork folder your art is stored in on the Game_Art_Disc_Artwork_Dir key |
Selected_Disc_Effect | rotate | Choices are grow or rotate. This animates the selected image when moving around with the arrow keys. I suggest rotate only for discs as you probably don't want to rotate a cart. |
Side_Padding | 0.2 | Percentage of padding (empty space), in decimal (eg 0.2 = 20 percent of unused space will be used on the sides), we allocate for left and right screen edges to keep images from touching the screen edge |
Game_Art_Disc_Artwork_Dir | Artwork1 | This if the folder the image artwork you want to use is stored in (eg.: Artwork1, Artwork2, Artwork3, or Artwork4) |
[SubMenu High Score Appearance Options]
Key | Default Value | Description |
---|---|---|
Highlighted_Player_Name | GEN | set the name that will be underlined if found in the High Score contents |
Highlighted_Player_Font_Color | ff00ffff | set the font color in which will be underlined the name defined at Highlighted_Player_Name |
Font_Color | ffffffff | set the font color of High Score text |
Font_Size | 15 | set the font size of High Score text |
Title_Font_Size | 20 | set the font color of High Score table title |
Title_Font_Color | ffffff00 | set the font size of High Score table title |
Selected_Font_Color | ffff00ff | set the font color of the current line selected on the High Score table |
Superior_Margin | 30 | set the vertical distance in pixels between the High Score table and the top the sub-menu background edge |
Full_Screen_Width | 800 | set the width of the High Score full screen canvas background |
[SubMenu Moves List Appearance Options]
Key | Default Value | Description |
---|---|---|
Vertical_Margin | 30 | set the minimum vertical distance in pixels between the Moves List table and the top and bottom of the sub-menu background edges |
Horizontal_Margin | 30 | set the horizontal distance in pixels between the Moves List table and the sides of the sub-menu background edges |
Vertical_Distance_Between_Labels | 50 | set the vertical distance in pixels between Moves List buttons |
Horizontal_Distance_Between_Labels_and_MovesList | 100 | set the horizontal distance in pixels between Moves List buttons and content |
Vertical_Distance_Between_Moves_Lines | 40 | set the vertical distance in pixels between each Moves List lines |
Secondary_Font_Size | 15 | set moves list text content font size |
Vertical_Move_Image_Size | 40 | set moves list images height |
Full_Screen_Width | 800 | set the width of the Moves List full screen canvas background |
Horizontal_Full_Screen_Moves_Margin | 200 | set minimum margin of Moves List contents on full screen canvas |
[SubMenu Statistics Appearance Options]
Key | Default Value | Description |
---|---|---|
Vertical_Margin | 30 | set the minimum vertical distance in pixels between the statistics table and the top and bottom of the sub-menu background edges |
Horizontal_Margin | 60 | set the horizontal distance in pixels between the statistics table and the sides of the sub-menu background edges |
Table_Font_Size | 15 | set Statistics text content font size |
Distance_Between_Labels_and_Table | 40 | set the horizontal distance in pixels between Statistics buttons and table |
Vertical_Distance_Between_Table_Lines | 30 | set the vertical distance in pixels between each Statistics lines |
Vertical_Distance_Between_Labels | 50 | set the vertical distance in pixels between Statistics buttons |
Title_Font_Size | 20 | set the font size of the statistics table title |
Title_Font_Color | ffffff00 | set the font color of the statistics table title |
Full_Screen_Width | 800 | set the width of the Statistics full screen canvas background |
[SubMenu Guides Appearance Options]
Key | Default Value | Description |
---|---|---|
Vertical_Margin | 30 | set the minimum vertical distance in pixels between the guides content and the top and bottom of the sub-menu background edges |
Horizontal_Margin | 30 | set the horizontal distance in pixels between the guides content and the sides of the sub-menu background edges |
Horizontal_Distance_Between_Pages | 50 | set the horizontal distance in pixels between guides pages |
Selected_Brush | 33ffff00 | set the highlight color of the current guides page selected |
Vertical_Distance_Between_Labels | 50 | set the vertical distance in pixels between Guides buttons |
Horizontal_Distance_Between_Labels_and_Pages | 50 | set the horizontal distance in pixels between Guides buttons and pages |
Page_Number_Font_Color | 00000000 | set the font color of the page number text |
[SubMenu History Appearance Options]
Key | Default Value | Description |
---|---|---|
Vertical_Margin | 30 | set the minimum vertical distance in pixels between the guides content and the top and bottom of the sub-menu background edges |
Horizontal_Margin | 30 | set the horizontal distance in pixels between the guides content and the sides of the sub-menu background edges |
Horizontal_Distance_Between_Pages | 50 | set the horizontal distance in pixels between guides pages |
Selected_Brush | 33ffff00 | set the highlight color of the current guides page selected |
Vertical_Distance_Between_Labels | 50 | set the vertical distance in pixels between Guides buttons |
Horizontal_Distance_Between_Labels_and_Pages | 50 | set the horizontal distance in pixels between Guides buttons and pages |
Page_Number_Font_Color | 00000000 | set the font color of the page number text |
[SubMenu Manuals Appearance Options]
Key | Default Value | Description |
---|---|---|
Vertical_Margin | 30 | set the minimum vertical distance in pixels between the guides content and the top and bottom of the sub-menu background edges |
Horizontal_Margin | 30 | set the horizontal distance in pixels between the guides content and the sides of the sub-menu background edges |
Horizontal_Distance_Between_Pages | 50 | set the horizontal distance in pixels between guides pages |
Selected_Brush | 33ffff00 | set the highlight color of the current guides page selected |
Vertical_Distance_Between_Labels | 50 | set the vertical distance in pixels between Guides buttons |
Horizontal_Distance_Between_Labels_and_Pages | 50 | set the horizontal distance in pixels between Guides buttons and pages |
Page_Number_Font_Color | 00000000 | set the font color of the page number text |
[SubMenu Controller Appearance Options]
Key | Default Value | Description |
---|---|---|
Vertical_Margin | 30 | set the minimum vertical distance in pixels between the guides content and the top and bottom of the sub-menu background edges |
Horizontal_Margin | 30 | set the horizontal distance in pixels between the guides content and the sides of the sub-menu background edges |
Horizontal_Distance_Between_Pages | 50 | set the horizontal distance in pixels between guides pages |
Selected_Brush | 33ffff00 | set the highlight color of the current guides page selected |
Vertical_Distance_Between_Labels | 50 | set the vertical distance in pixels between Guides buttons |
Horizontal_Distance_Between_Labels_and_Pages | 50 | set the horizontal distance in pixels between Guides buttons and pages |
Page_Number_Font_Color | 00000000 | set the font color of the page number text |
Controller_Banner_Height | 40 | set the height of connected controller banners on the controller config screen |
Vertical_Distance_Between_Buttons | 80 | set the vertical distance between buttons on the controller config screen |
Vertical_Distance_Between_Banners | 30 | set the vertical distance between controller banners on the controller config screen |
Horizontal_Distance_Between_Controller_Banner_Elements | 40 | set the horizontal distance between controller banners elements on the controller config screen |
Selected_Controller_Banner_Displacement | 20 | set the horizontal and vertical displacement of the controller banner when its selected at the controller config screen |
[SubMenu Artwork Appearance Options]
Key | Default Value | Description |
---|---|---|
Vertical_Margin | 30 | set the minimum vertical distance in pixels between the guides content and the top and bottom of the sub-menu background edges |
Horizontal_Margin | 30 | set the horizontal distance in pixels between the guides content and the sides of the sub-menu background edges |
Horizontal_Distance_Between_Pages | 50 | set the horizontal distance in pixels between guides pages |
Selected_Brush | 33ffff00 | set the highlight color of the current guides page selected |
Vertical_Distance_Between_Labels | 50 | set the vertical distance in pixels between Guides buttons |
Horizontal_Distance_Between_Labels_and_Pages | 50 | set the horizontal distance in pixels between Guides buttons and pages |
Page_Number_Font_Color | 00000000 | set the font color of the page number text |
Artwork_1_Label | Artwork 1 | default name to be used for artwork contents found in Hyperspin media folder system folder artwork 1 |
Artwork_2_Label | Game Box Art | default name to be used for artwork contents found in Hyperspin media folder system folder artwork 2 |
Artwork_3_Label | Cartridge | default name to be used for artwork contents found in Hyperspin media folder system folder artwork 3 |
Artwork_4_Label | Flyers | default name to be used for artwork contents found in Hyperspin media folder system folder artwork 4 |
[SubMenu Videos Appearance Options]
Key | Default Value | Description |
---|---|---|
Supported_Videos | wmv|mp4 | video file extensions to be searched by Pause on videos folder. Be carefull to only add file extensions that windows media player is able to play without issues. |
Enable_Hyperspin_Videos | true | if true, Pause will show the rom and system HyperSpin videos on the videos menu. |
Vertical_Margin | 30 | set the minimum vertical distance in pixels between the videos content and the top and bottom of the sub-menu background edges |
Horizontal_Margin | 30 | set the horizontal distance in pixels between the videos content and the sides of the sub-menu background edges |
Vertical_Distance_Between_Labels | 50 | set the vertical distance in pixels between Videos buttons |
Enable_Loop | true | if true, the loop option will be enabled to the video playback. |
Video_Seconds_to_Jump_in_Rewind_and_Fast_Forward_Buttons | 5 | in frames by 100 milliseconds, determines the velocity of fast forward and rewind video control buttons. |
Video_Button_Growing_Velocity | 1 | selected video player button growing animation velocity. This number should be preferable one of the following: 1, 3, 5 or 15, where 1 means that the button will grow into the full size after 15 time steps and 15 means that the button will grow to the full size automatically. |
Size_of_Video_Player_Buttons | 45 | Height in pixels of video player control buttons. |
Space_Between_Video_Player_Buttons | 15 | Vertical space in pixels between video player control buttons. |
Space_Between_Label_and_Video_Player_Buttons | 30 | set the horizontal distance in pixels between Videos buttons and video player controls |
Video_Player_Volume_Level | 100 | 0-100, set the Pause Windows Media Player video volume level |