Difference between revisions of "Pause Media Quick Start Guide"

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m (Djvj moved page HyperPause Media Quick Start Guide to Pause Media Quick Start Guide without leaving a redirect)
 
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<font color="CornflowerBlue " size="5" face="Book Antiqua">'''If you want to make any contribution to the contents gathering for HyperPause features, please upload your contents following strictly the RocketLauncher naming and folder conventions to the Emumovies FTP at the folder named "RocketLauncher Media Submissions".'''</font>
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<font color="CornflowerBlue " size="5" face="Book Antiqua">'''If you want to make any contribution to the contents gathering for Pause features, please upload your contents following strictly the RocketLauncher naming and folder conventions to the Emumovies FTP at the folder named "RocketLauncher Media Submissions".'''</font>
  
 
==Manuals==
 
==Manuals==
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**general system manuals: .\RocketLauncher\Media\Manuals\%systemname%\_Default\Console Manual.pdf
 
**general system manuals: .\RocketLauncher\Media\Manuals\%systemname%\_Default\Console Manual.pdf
 
**game manuals: .\RocketLauncher\Media\Manuals\%systemname%\%romname%\Manual.pdf (if the game is a multidisc game and has manual contents that serves to all discs you should place the manual on .\RocketLauncher\Media\Manuals\%systemname%\%romnamewithoutdiscinfo%\Manual.pdf)
 
**game manuals: .\RocketLauncher\Media\Manuals\%systemname%\%romname%\Manual.pdf (if the game is a multidisc game and has manual contents that serves to all discs you should place the manual on .\RocketLauncher\Media\Manuals\%systemname%\%romnamewithoutdiscinfo%\Manual.pdf)
**Scanned Manual images can be grouped together by simply copying all image files on the same folder and placing the folder on the HyperPause manual folder (for example, .\RocketLauncher\Media\Manuals\Sony Playstation\Final Fantasy VII (USA)\Scanned Manual\image *.png).
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**Scanned Manual images can be grouped together by simply copying all image files on the same folder and placing the folder on the Pause manual folder (for example, .\RocketLauncher\Media\Manuals\Sony Playstation\Final Fantasy VII (USA)\Scanned Manual\image *.png).
**You can also group images by compressing them at the same file together. Just remember that the decompress time will cause a small delay at HyperPause first run. (for example, .\RocketLauncher\Media\Manuals\Sony Playstation\Final Fantasy VII (USA)\Scanned Manual.7z).
+
**You can also group images by compressing them at the same file together. Just remember that the decompress time will cause a small delay at Pause first run. (for example, .\RocketLauncher\Media\Manuals\Sony Playstation\Final Fantasy VII (USA)\Scanned Manual.7z).
  
 
==Guides==
 
==Guides==
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*Folder Location:
 
*Folder Location:
 
**Game guides: .\RocketLauncher\Media\Guides\%systemname%\%romname%\ Walkthroughs.txt (if the game is a multidisc game and has guide contents that serves to all discs you should place the guide file on .\RocketLauncher\Media\Guides\%systemname%\%romnamewithoutdiscinfo%\Walkthroughs.txt)
 
**Game guides: .\RocketLauncher\Media\Guides\%systemname%\%romname%\ Walkthroughs.txt (if the game is a multidisc game and has guide contents that serves to all discs you should place the guide file on .\RocketLauncher\Media\Guides\%systemname%\%romnamewithoutdiscinfo%\Walkthroughs.txt)
**Scanned Map Guide images can be grouped by simply copying all image files on the same folder and placing the folder on the HyperPause manual folder (for example, .\RocketLauncher\Media\Guides\Sony PlayStation\Final Fantasy VII (USA)\Maps\image *.png)
+
**Scanned Map Guide images can be grouped by simply copying all image files on the same folder and placing the folder on the Pause manual folder (for example, .\RocketLauncher\Media\Guides\Sony PlayStation\Final Fantasy VII (USA)\Maps\image *.png)
**You can also group images by compressing them at the same file together. Just remember that the decompress time will cause a small delay at HyperPause first run. (for example, .\RocketLauncher\Media\Manuals\Sony Playstation\Final Fantasy VII (USA)\Maps.7z).
+
**You can also group images by compressing them at the same file together. Just remember that the decompress time will cause a small delay at Pause first run. (for example, .\RocketLauncher\Media\Manuals\Sony Playstation\Final Fantasy VII (USA)\Maps.7z).
 
*Warning: If you can, avoid using too many and too large txt files as this will slow down HP loading.
 
*Warning: If you can, avoid using too many and too large txt files as this will slow down HP loading.
  
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**General system sounds: .\RocketLauncher\Media\Music\%systemname%\musicfile.mp3
 
**General system sounds: .\RocketLauncher\Media\Music\%systemname%\musicfile.mp3
 
**Game sounds: .\RocketLauncher\Media\Music\%systemname%\%romname%\musicfile.mp3 (if the game is a multidisc game and has music guide contents that serves to all discs you should place the muisc files on .\RocketLauncher\Media\Music\%systemname%\%romnamewithoutdiscinfo%\musicfile.mp3, these music files will only be considered if no music file is found at the romname folder)
 
**Game sounds: .\RocketLauncher\Media\Music\%systemname%\%romname%\musicfile.mp3 (if the game is a multidisc game and has music guide contents that serves to all discs you should place the muisc files on .\RocketLauncher\Media\Music\%systemname%\%romnamewithoutdiscinfo%\musicfile.mp3, these music files will only be considered if no music file is found at the romname folder)
*Warning, HP creates a playlist file to reproduce these songs. If you add more music files you should delete the previous created playlist file to allow HyperPause to create a new one with the new music additions.
+
*Warning, HP creates a playlist file to reproduce these songs. If you add more music files you should delete the previous created playlist file to allow Pause to create a new one with the new music additions.
  
 
==Backgrounds==
 
==Backgrounds==
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**General system backgrounds: .\RocketLauncher\Media\Backgrounds\%systemname%\_Default\background 1.png
 
**General system backgrounds: .\RocketLauncher\Media\Backgrounds\%systemname%\_Default\background 1.png
 
**Game sounds: .\RocketLauncher\Media\Backgrounds\%systemname%\%romname%\background 1.png (if the game is a multidisc game and you want to use the background image to all discs you should named like this: .\RocketLauncher\Media\Backgrounds\%systemname%\%romnamewithoutdiscinfo%\background 1.png)
 
**Game sounds: .\RocketLauncher\Media\Backgrounds\%systemname%\%romname%\background 1.png (if the game is a multidisc game and you want to use the background image to all discs you should named like this: .\RocketLauncher\Media\Backgrounds\%systemname%\%romnamewithoutdiscinfo%\background 1.png)
*You can add as many background images as you like to the above described folders. HyperPause and Multigame features will choose the on to show aleatory at each time that you enter the menu.
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*You can add as many background images as you like to the above described folders. Pause and Multigame features will choose the on to show aleatory at each time that you enter the menu.
  
 
==Controls==
 
==Controls==
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==Game Info==
 
==Game Info==
*The ini files present at the .\RocketLauncher\Data\Game Info\ folder describe every info that it will be show at HyperPause screen when a game is show.
+
*The ini files present at the .\RocketLauncher\Data\Game Info\ folder describe every info that it will be show at Pause screen when a game is show.
*HyperPause will try to find the ini section corresponding to the game in these files, however it will not always find it because the name differs from the HyperSpin default game names.
+
*Pause will try to find the ini section corresponding to the game in these files, however it will not always find it because the name differs from the HyperSpin default game names.
 
*If someone can try to be responsible for that, it would be nice if the ini files would be reorganized according the HyperSpin xml databases following the HyperSpin naming convention and only describing games that are on the HyperSpin xmls.
 
*If someone can try to be responsible for that, it would be nice if the ini files would be reorganized according the HyperSpin xml databases following the HyperSpin naming convention and only describing games that are on the HyperSpin xmls.
 
*Rain created a greate utility to produce the base game info files for any system that does not have it. If you want to request a game info ini file for any system not present at the RocketLauncher release, just let us know.
 
*Rain created a greate utility to produce the base game info files for any system that does not have it. If you want to request a game info ini file for any system not present at the RocketLauncher release, just let us know.

Latest revision as of 19:30, 23 April 2015

If you want to make any contribution to the contents gathering for Pause features, please upload your contents following strictly the RocketLauncher naming and folder conventions to the Emumovies FTP at the folder named "RocketLauncher Media Submissions".

Manuals

  • Preferred format: PDFs and PNGs
  • Accepted formats: PDF, TXT, PNG, BMP, GIF, JPG and TIP. Compressed Image files in ZIP, RAR, 7Z, LZH, GZIP, and TAR formats are also supported.
  • Main Contents: Game, system, controller and emulator manuals
  • Folder Location:
    • general system manuals: .\RocketLauncher\Media\Manuals\%systemname%\_Default\Console Manual.pdf
    • game manuals: .\RocketLauncher\Media\Manuals\%systemname%\%romname%\Manual.pdf (if the game is a multidisc game and has manual contents that serves to all discs you should place the manual on .\RocketLauncher\Media\Manuals\%systemname%\%romnamewithoutdiscinfo%\Manual.pdf)
    • Scanned Manual images can be grouped together by simply copying all image files on the same folder and placing the folder on the Pause manual folder (for example, .\RocketLauncher\Media\Manuals\Sony Playstation\Final Fantasy VII (USA)\Scanned Manual\image *.png).
    • You can also group images by compressing them at the same file together. Just remember that the decompress time will cause a small delay at Pause first run. (for example, .\RocketLauncher\Media\Manuals\Sony Playstation\Final Fantasy VII (USA)\Scanned Manual.7z).

Guides

  • Preferred format: TXTs and PNGs
  • Accepted formats: PDF, TXT, PNG, BMP, GIF, JPG and TIP. Compressed Image files in ZIP, RAR, 7Z, LZH, GZIP, and TAR formats are also supported.
  • Main Contents: txt walkthroughs and Map images
  • Folder Location:
    • Game guides: .\RocketLauncher\Media\Guides\%systemname%\%romname%\ Walkthroughs.txt (if the game is a multidisc game and has guide contents that serves to all discs you should place the guide file on .\RocketLauncher\Media\Guides\%systemname%\%romnamewithoutdiscinfo%\Walkthroughs.txt)
    • Scanned Map Guide images can be grouped by simply copying all image files on the same folder and placing the folder on the Pause manual folder (for example, .\RocketLauncher\Media\Guides\Sony PlayStation\Final Fantasy VII (USA)\Maps\image *.png)
    • You can also group images by compressing them at the same file together. Just remember that the decompress time will cause a small delay at Pause first run. (for example, .\RocketLauncher\Media\Manuals\Sony Playstation\Final Fantasy VII (USA)\Maps.7z).
  • Warning: If you can, avoid using too many and too large txt files as this will slow down HP loading.

Videos

  • Preferred format: avi, wmv and mp4
  • Accepted formats: any format that windows media player can reproduce. Try to stay with the natively reproduced ones to avoid compatibility issues between users.
  • Main Contents: System and game commercials and game video guides.
  • Folder Location:
    • General system videos: .\RocketLauncher\Media\Videos\%systemname%\commercial 1.avi
    • Game videos: .\RocketLauncher\Media\Videos\%systemname%\%romname%\Video Guide.avi (if the game is a multidisc game and has video guide contents that serves to all discs you should place the video files on .\RocketLauncher\Media\Videos\%systemname%\%romnamewithoutdiscinfo%\Video Guide.avi)

Music

  • Preferred format: mp3 (others: m4a, wav, mid, wma)
  • Accepted formats: any format that windows media player can reproduce. Try to stay with the natively reproduced ones to avoid compatibility issues between users.
  • Main Contents: Game soundtracks, system advert and commercial music
  • Folder Location:
    • General system sounds: .\RocketLauncher\Media\Music\%systemname%\musicfile.mp3
    • Game sounds: .\RocketLauncher\Media\Music\%systemname%\%romname%\musicfile.mp3 (if the game is a multidisc game and has music guide contents that serves to all discs you should place the muisc files on .\RocketLauncher\Media\Music\%systemname%\%romnamewithoutdiscinfo%\musicfile.mp3, these music files will only be considered if no music file is found at the romname folder)
  • Warning, HP creates a playlist file to reproduce these songs. If you add more music files you should delete the previous created playlist file to allow Pause to create a new one with the new music additions.

Backgrounds

  • Preffered format: PNGs
  • Accepted formats: PNG, BMP, GIF, JPG and TIP.
  • Main Contents: Background Images
  • Folder Location:
    • General HP background: .\RocketLauncher\Media\Backgrounds\_Default\background 1.png
    • General system backgrounds: .\RocketLauncher\Media\Backgrounds\%systemname%\_Default\background 1.png
    • Game sounds: .\RocketLauncher\Media\Backgrounds\%systemname%\%romname%\background 1.png (if the game is a multidisc game and you want to use the background image to all discs you should named like this: .\RocketLauncher\Media\Backgrounds\%systemname%\%romnamewithoutdiscinfo%\background 1.png)
  • You can add as many background images as you like to the above described folders. Pause and Multigame features will choose the on to show aleatory at each time that you enter the menu.

Controls

  • Preferred format: PNGs
  • Accepted formats: PDF, TXT, PNG, BMP, GIF, JPG and TIP. Compressed Image files in ZIP, RAR, 7Z, LZH, GZIP, and TAR formats are also supported.
  • Main Contents: Controller Images Created on CPWizard batch export.
  • Folder Location:
    • General system controller image: .\RocketLauncher\Media\Controller\%systemname%\_Default\theNameThatYouWantForTheControllerShowingInTheMenu.png
    • Game controller image: .\RocketLauncher\Media\Controller\%systemname%\%romname%\theNameThatYouWantForTheControllerShowingInTheMenu.png (if the game is a multidisc game and you want to use the controller image to all discs you should named like this: .\RocketLauncher\Media\Controller\%systemname%\%romnamewithoutdiscinfo%\theNameThatYouWantForTheControllerShowingInTheMenu.png)
  • Warning: This is a much more user dependable feature.

Artwork

  • Preferred format: PNGs
  • Accepted formats: PDF, TXT, PNG, BMP, GIF, JPG and TIP. Compressed Image files in ZIP, RAR, 7Z, LZH, GZIP, and TAR formats are also supported.
  • Main Contents: Artwork Images related with the games. Marquees, cabinet images, console images, ...
  • Folder Location:*
    • General system controller image: .\RocketLauncher\Media\Artwork\%systemname%\_Default\theNameThatYouWantForTheControllerShowingInTheMenu.png
    • Game controller image: .\RocketLauncher\Media\Artwork\%systemname%\%romname%\theNameThatYouWantForTheControllerShowingInTheMenu.png (if the game is a multidisc game and you want to use the controller image to all discs you should named like this: .\RocketLauncher\Media\Artwork\%systemname%\%romnamewithoutdiscinfo%\theNameThatYouWantForTheControllerShowingInTheMenu.png)

Game Info

  • The ini files present at the .\RocketLauncher\Data\Game Info\ folder describe every info that it will be show at Pause screen when a game is show.
  • Pause will try to find the ini section corresponding to the game in these files, however it will not always find it because the name differs from the HyperSpin default game names.
  • If someone can try to be responsible for that, it would be nice if the ini files would be reorganized according the HyperSpin xml databases following the HyperSpin naming convention and only describing games that are on the HyperSpin xmls.
  • Rain created a greate utility to produce the base game info files for any system that does not have it. If you want to request a game info ini file for any system not present at the RocketLauncher release, just let us know.
  • If a game is a multidisc game you can just remove the (Disc 1) part of the rom name to show the same description on all discs.
  • Anyone is up to the task????

Moves Lists

  • The folder .\RocketLauncher\Media\Moves List\Icons contains the moves list icons. You can change then for whatever you like it more. Just remember to keep the same file name.
  • The files present at the .\RocketLauncher\Data\Moves List\ folder have the info contained on the command.dat project for the moves list descriptions (link).
  • For more info please read: link